Unity in Action: Multiplatform game development in C#, 2nd Edition



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Written by
Joe Hocking
Published by
Manning Publications
QR code for Unity in Action: Multiplatform game development in C#, 2nd Edition
Published
Apr, 2018
ISBN 10
1617294969
ISBN 13
9781617294969
Pages
400

About Unity in Action: Multiplatform game development in C#, 2nd Edition


Summary


Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer.
Foreword by Jesse Schell, author of The Art of Game Design
Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.

About the Technology


Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen!

About the Book


Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit.

What's Inside



  • Revised for new best practices, updates, and more!

  • 2D and 3D games

  • Characters that run, jump, and bump into things

  • Connect your games to the internet


About the Reader


You need to know C# or a similar language. No game development knowledge is assumed.

About the Author


Joe Hocking is a software engineer and Unity expert specializing in interactive media development.

Table of Contents


Part 1 First steps
Chapter 1 Getting To Know Unity
Chapter 2 Building A Demo That Puts You In 3D Space
Chapter 3 Adding Enemies And Projectiles To The 3D Game
Chapter 4 Developing Graphics For Your Game
Part 2 Getting comfortable
Chapter 5 Building A Memory Game Using Unity’S 2D Functionality
Chapter 6 Creating A Basic 2D Platformer
Chapter 7 Putting A Gui Onto A Game
Chapter 8 Creating A Third-Person 3D Game: Player Movement And Animation
Chapter 9 Adding Interactive Devices And Items Within The Game
Part 3 Strong finish
Chapter 10 Connecting Your Game To The Internet
Chapter 11 Playing Audio: Sound Effects And Music
Chapter 12 Putting The Parts Together Into A Complete Game
Chapter 13 Deploying Your Game To Players’ Devices
Appendix A Scene navigation and keyboard€shortcuts
Appendix D Online learning€resources
Appendix C Modeling a bench€in€Blender
Appendix B External tools used alongside€Unity

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